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* use ROT rng in fighter and seed entities randomlyHEADmasterNathan Perry2017-01-0411-19/+87
* space displays slightly and add items to avatar displayNathan Perry2017-01-046-13/+34
* expand fighter prop, add health to status displayNathan Perry2017-01-036-14/+49
* add more to thinking logic, include quadtree library for fast pathable space ...Nathan Perry2017-01-0310-41/+231
* update README with an outline of the project structureNathan Perry2017-01-031-0/+55
* handle project renameNathan Perry2017-01-033-5/+6
* remove artifacts of old build processNathan Perry2017-01-034-20/+1
* get start menu working and tweak inputNathan Perry2017-01-038-37/+135
* fixed vision issueNathan Perry2017-01-021-0/+2
* updated README, added license, and fixed build problemsNathan Perry2017-01-029-21/+271
* start thinking about making mobs thinkNathan Perry2017-01-0213-21/+113
* fix gulpfile/package.json and touch up input a little moreNathan Perry2017-01-027-39/+53
* update/clean up input a bitNathan Perry2017-01-028-23/+54
* revert to watchifyNathan Perry2017-01-022-38/+20
* dropped watchify from gulpfileNathan Perry2017-01-023-36/+60
* move win/lose lockout into enter() methodNathan Perry2017-01-012-11/+11
* added ascii art win/lose messagesNathan Perry2017-01-015-5/+57
* moved rot dependency into npm (using globals.d.ts to declare module for types...Nathan Perry2017-01-0112-191/+39
* test slug in world, fights and diesNathan Perry2017-01-0111-54/+220
* move rendering logic into GameMainNathan Perry2017-01-016-41/+63
* camera bound to playerNathan Perry2017-01-017-26/+68
* start on player movement logicNathan Perry2017-01-0114-38/+93
* updated fighterNathan Perry2017-01-012-7/+35
* moved properties into their own moduleNathan Perry2017-01-019-76/+180
* about to rework propertiesNathan Perry2017-01-014-49/+45
* wrote bidictionary class, may dropNathan Perry2017-01-016-7/+95
* move game state onto GameMain gamemode classNathan Perry2017-01-015-35/+38
* fixed renderingNathan Perry2017-01-015-39/+48
* we're rendering nowNathan Perry2016-12-313-7/+14
* some work on map renderingNathan Perry2016-12-3111-27/+71
* add typescript-collections dependency and remove Canvas classNathan Perry2016-12-314-106/+58
* added a bunch of utility classes, but deciding to drop canvasNathan Perry2016-12-317-4/+176
* worked out game modesNathan Perry2016-12-3113-87/+260
* fixed basic game loopNathan Perry2016-12-315-36/+51
* just realized timing and scheduling do nothing. removing.Nathan Perry2016-12-3111-31/+104
* restructured project some more and made this a visual studio projectNathan Perry2016-12-3124-359/+566
* tidy gulpfileNathan Perry2016-12-291-12/+12
* revert display registration loopNathan Perry2016-12-292-7/+4
* added initial input structure and built out symbol/propsymbol classesNathan Perry2016-12-2912-31/+275
* added a bunch more functionalityNathan Perry2016-12-287-15/+97
* restructure again and add a bunch of componentsNathan Perry2016-12-2816-34/+120
* finished second example from first classNathan Perry2016-12-282-4/+4
* restructure a little bitNathan Perry2016-12-286-11/+30
* cut out separate css/pug/lib stagesNathan Perry2016-12-281-14/+8
* browserify workingNathan Perry2016-12-283-40/+33
* add browserifyNathan Perry2016-12-2810-45/+228
* initial workNathan Perry2016-12-288-0/+133
* initial commitNathan Perry2016-12-282-0/+28